Let’s be frank, the only good thing a paladin can do in vanilla is heal. Sure, with the right setup you can do decent tanking or decent dps, but it still doesn’t all quite come together. A lot of the potential and uniqueness to the class has always attracted people to it, but that was progressively lost over time in retail post-vanilla. We believe there is a lot of opportunity to help the Paladin perform more than just healing adequately without making them too powerful or “warrior-lite.”
Learned at Level: 4, eight ranks up to level 60
Cooldown: 6 sec
Strike the target for a percentage of weapon damage as Holy damage, restoring health
and mana to you and nearby allies. Costs very little: 5 mana at Rank 1, 90 at
Rank 8.
Learned at Level: 10, five ranks at 10 / 22 / 34 / 46 / 58
A strike that damages the target and increases the Holy damage it takes, stacking up to
5 times for 30 sec.
Learned at Level: 10
Cooldown: 10 sec
Taunts the target to attack you. Has no effect if the target is already attacking you.
★
Judgement Duration
Your auto-attack swings refresh your own Judgement debuff on the target: any
swing that lands for damage resets its timer, so a Judgement stays up as long
as you keep hitting. Crusader Strike and Holy Strike go further and refresh
every Paladin's Judgement on that target, not only your own.
★
Consecration
Baseline from level 20. Rank 5 costs 205 mana, and its damage wanes as the effect
runs rather than ticking evenly.
★
Holy Shock
Four ranks, and casting it has a chance to leave its next cast with no cooldown.
★
Flash of Light and
Seal of Wisdom
Flash of Light gains a seventh rank at level 60; Seal of Wisdom has five ranks.
★
Blessing of Light
Also increases the effect of Holy Shock on the target, not just Holy Light and Flash of
Light.
★
Exorcism
Generates reduced threat.
★
Hand of Freedom and
Hand of Protection
Named as Hands rather than Blessings, so they do not clash with the
one-Blessing-per-target rule in players' heads.
★
Blessing of Sanctuary
Reduces damage taken from all sources.
★
Daybreak
Row 7, 1 Rank: new capstone
Critically healing an ally applies Daybreak. When that ally next takes damage, Daybreak
is consumed to heal them.
★
Blessed Strikes
Row 6, 5 Ranks: new
Crusader Strike has a chance to reset your Holy Shock cooldown, and Holy Strike's
healing is increased and scales with your healing power. This is what makes a melee
Holy build work.
★
Ironclad
Row 4, 2 Ranks: new
Increases your healing based on your armor from items.
★
Holy Judgement
Row 2, 3 Ranks: new
Casting Judgement reduces the cast time of your next Holy Light.
★
Holy Shock
Row 7 → Row 5
Not the capstone, so a Holy Paladin reaches it far sooner.
★
Divine Favor
1 Rank → 5 Ranks: reworked
A passive that improves your chance to critically strike with Holy Shock.
★
Illumination
Always returns a percentage of the spell's base cost after a critical heal.
★
Healing Light
Also increases Holy Shock's healing.
★
Holy Power
Row 6, 5 Ranks → 3 Ranks
Increases the critical effect chance of Holy Light and Flash of Light.
★
Sanctity Aura and
Improved Concentration Aura
Both moved into Holy: Sanctity Aura from Retribution, Improved Concentration Aura
from Protection.
★
Spiritual Focus
5 Ranks → 2 Ranks
★ Removed: Lasting Judgement, Improved Blessing of Wisdom, and Consecration, which is now baseline
★
Bulwark of the Righteous
Row 7, 1 Rank: new capstone, three ranks of the ability
Bash the target with your shield for Holy damage and reduce the damage you take for a
duration: an active mitigation button for Protection.
★
Righteous Strikes
Row 6, 5 Ranks: replaces One-Handed Weapon Specialization
Increases Holy Strike's threat and damage, and Crusader Strike grants Zealous Defense so
your next block absorbs more.
★
Righteous Defense
Row 5, 3 Ranks: new
Reduces the damage you take while Righteous Fury is active.
★
Improved Hand of Reckoning
Row 4, 2 Ranks: new
Improves your chance to hit with Hand of Reckoning, so your taunt lands.
★
Redoubt
Procs from any successful melee or ranged attack against
you.
★
Reckoning
Procs after you block.
★
Holy Shield
Row 7 → Row 5
Its damage generates 50% additional threat.
★
Shield Specialization
Also has a chance to restore 2% of maximum mana when you block, no more than once every
5 sec.
★
Precision
Increases your chance to hit with spells as well as melee attacks.
★
Blessing of Sanctuary
Row 5 → Row 3
★
Anticipation
5 Ranks → 3 Ranks
★ Removed: One-Handed Weapon Specialization. Blessing of Kings moved to Retribution.
★
Vengeful Strikes
Row 6, 5 Ranks: new
Crusader Strike deals extra damage, each stack of Zeal grants more attack and casting
speed, and Holy Strike infuses you with Holy Might to increase your Strength.
★
Improved Blessings
Row 1, 5 Ranks: replaces Improved Blessing of Might
Covers Blessing of Wisdom as well as Blessing of Might, in one talent.
★
Vengeance
Row 6 → Row 5
Boosts all your damage, stacks up to three times, and
reduces your threat.
★
Vindication
Row 3 → Row 4
Reduces the target's damage dealt.
★
Two-Handed Weapon Specialization
Row 5 → Row 4
Also increases your weapon skill with two-handed swords, maces and axes.
★
Seal of Command
Row 3 → Row 5
Its bonus damage is based on your melee damage.
★
Blessing of Kings
Moved out of Protection into Retribution Row 3.
★
Repentance
Targets immune to the incapacitate take Holy damage.
★
Eye for an Eye and
Improved Retribution Aura
Repositioned within the tree.
★ Removed: Improved Blessing of Might