Druid's Changes
Posted: Tue Aug 25, 2026 6:43 am
Just some ideas that I find interesting for changes.
Skills.
Hurricane: Remove the recovery time. Why does it exist at all?
Entangling Roots: Allow indoor use. I don't know why it hasn't been done yet.
Moonfire: Remove the cooldown of melee and ranged weapons. I think it would be advisable to remove the reload time for melee and ranged weapons when using spells that do not require casting time for all classes.
Thorns: Increase the duration time to 30 minutes.
Savage Bite: Allow you to learn this skill from level 40 instead of 54. To remove the additional threat created. The bear already has almost no active attacking skills other than Swipe, and the threat created by this skill does not allow for free use of this skill.
Maul: Provide an additional threat creation bonus. When playing as a tank, rage is replenished due to the damage received, so you can spend it on a skill that takes away rage for use, as well as deprives the influx of rage for a lost hit.
Pounce: Increase damage. Now, compared to [Shred], the damage is just scanty, 3.5 times less. And also, remove the need to be behind the target.
Bear Form: Set the 360% armor bonus for [Bear Form]. Set the armor bonus to 180% and increase the attack power, based on stamina(?), for [Dire Bear Form]. Leave the option to use [Bear Form] after learning [Dire Bear Form]. To make a fighting bear out of [Dire Bear Form].
Talents.
Balance:
Swap the Improved Wrath and Natural Shapeshifter. This will provide the best talent contribution for the ferals, and they will not have to spend 5 talent points on the Improved Wrath talent that is useless to them.
Sylvan Blessing: Add an extra bonus. After killing the target, give rage for the bear and energy for the cat.
*Improved Starfire: Do you really think there's any point in a 5% chance of stunning a target for 3 seconds?!
Owlkin Frenzy: Replace this talent's bonus with a bonus that increases spell casting speed for a while, instead of the 30% "avoid interrupting spell casting" bonus. After all, there is already a talent that does this.
Feral combat:
Open Wounds: Change to "Blades Claws" to give the druid in the form of a beast the opportunity to use weapon effects that are triggered by attacks, with some chance, and oils. Make sure that [Claw] can activate it. It's a big loss that Feral can't use weapon effects. There are many creatures that are completely immune to bleeding, which makes this talent completely useless. Apply bleeding, rather as an additional ability.
Primal Fury: Make the same bonus for the cat and the bear, where they gain rage/energy for critical hits received or dealt.
Berserk: Replace the bear's 20% health bonus with a Rage Regeneration bonus or power boost.
Heart of the Wild: Change talent bonuses to - agility bonus for the cat and strength bonus for the bear.
Carnage: Replace the cat's bonus with a bear-like bonus.
Leader of the pack: I don't think this talent is useful, because I can do 3% of the critical chance with equipment or consumables, and doing such a talent at the very end is just ridiculous.
● Option 1. Change this talent to "True Form", which gives Feral the ability to remain in humanoid form when he takes the form of a beast. Most of all, I would like to get rid of the poor appearance of the animal. Also, you can leave a critical chance.
● Option 2. Change this talent to "Affinity with Nature", which allows you to use natural magic that does not require time to cast a spell without getting out of shape. These include: [Insect Swarm], [Thorns], [Mark of the Wild], [Innervate], [Cure Poison] and [Abolish Poison], [Rejuvenation], [Nature's Grasp], and possibly [Tranquility] and [Hurricane]. Considering that the mana scale has already been added to the beast's form, I think it's quite possible.
● Option 3. Make both Option 1 and Option 2, and add an additional effect like translucency or haze.
In one of the updates, they tried to do some mechanics based on bleeding, it turned out to be crappy, and it needs to be redone. Bleeding can't be the main mechanics.
Restoration:
Furor: I don't really understand the reason for placing a talent exclusively for feral in the recovery branch. Perhaps it would be worth transferring this talent to the feral branch? Or provide an additional bonus to this talent for the recovery branch, as with Sylvan Blessing. For example, add a damage bonus for [Thorns], because there is no such talent right now, or reduce the cooldown for [Rebirth], or give 20% enhanced Mana Regeneration/20% spirit while you're in beast form.
Improved Healing Touch: Increase the Talent bonus to 0.25 per talent point and reduce the maximum investment of talent points to 2. I find it unnecessarily expensive to invest 5 talent points for a half-second bonus, for a spell that can't even be used in the shape of a tree.
Nature's Focus: Reduce the maximum number of points invested to 3, receiving a 23% bonus for each level.
Aessina's Bloom: It looks a bit weak. I doubt that anyone will use this, considering that [Healing Touch] cannot be used in the form of a tree at all. This talent needs to be improved somehow.
Swap the talents of Swiftmed and Genesis.
I ask you to refrain from ridicule or swearing.
If you don't have any ideas, it doesn't mean that others' ideas are bad.
Skills.
Hurricane: Remove the recovery time. Why does it exist at all?
Entangling Roots: Allow indoor use. I don't know why it hasn't been done yet.
Moonfire: Remove the cooldown of melee and ranged weapons. I think it would be advisable to remove the reload time for melee and ranged weapons when using spells that do not require casting time for all classes.
Thorns: Increase the duration time to 30 minutes.
Savage Bite: Allow you to learn this skill from level 40 instead of 54. To remove the additional threat created. The bear already has almost no active attacking skills other than Swipe, and the threat created by this skill does not allow for free use of this skill.
Maul: Provide an additional threat creation bonus. When playing as a tank, rage is replenished due to the damage received, so you can spend it on a skill that takes away rage for use, as well as deprives the influx of rage for a lost hit.
Pounce: Increase damage. Now, compared to [Shred], the damage is just scanty, 3.5 times less. And also, remove the need to be behind the target.
Bear Form: Set the 360% armor bonus for [Bear Form]. Set the armor bonus to 180% and increase the attack power, based on stamina(?), for [Dire Bear Form]. Leave the option to use [Bear Form] after learning [Dire Bear Form]. To make a fighting bear out of [Dire Bear Form].
Talents.
Balance:
Swap the Improved Wrath and Natural Shapeshifter. This will provide the best talent contribution for the ferals, and they will not have to spend 5 talent points on the Improved Wrath talent that is useless to them.
Sylvan Blessing: Add an extra bonus. After killing the target, give rage for the bear and energy for the cat.
*Improved Starfire: Do you really think there's any point in a 5% chance of stunning a target for 3 seconds?!
Owlkin Frenzy: Replace this talent's bonus with a bonus that increases spell casting speed for a while, instead of the 30% "avoid interrupting spell casting" bonus. After all, there is already a talent that does this.
Feral combat:
Open Wounds: Change to "Blades Claws" to give the druid in the form of a beast the opportunity to use weapon effects that are triggered by attacks, with some chance, and oils. Make sure that [Claw] can activate it. It's a big loss that Feral can't use weapon effects. There are many creatures that are completely immune to bleeding, which makes this talent completely useless. Apply bleeding, rather as an additional ability.
Primal Fury: Make the same bonus for the cat and the bear, where they gain rage/energy for critical hits received or dealt.
Berserk: Replace the bear's 20% health bonus with a Rage Regeneration bonus or power boost.
Heart of the Wild: Change talent bonuses to - agility bonus for the cat and strength bonus for the bear.
Carnage: Replace the cat's bonus with a bear-like bonus.
Leader of the pack: I don't think this talent is useful, because I can do 3% of the critical chance with equipment or consumables, and doing such a talent at the very end is just ridiculous.
● Option 1. Change this talent to "True Form", which gives Feral the ability to remain in humanoid form when he takes the form of a beast. Most of all, I would like to get rid of the poor appearance of the animal. Also, you can leave a critical chance.
● Option 2. Change this talent to "Affinity with Nature", which allows you to use natural magic that does not require time to cast a spell without getting out of shape. These include: [Insect Swarm], [Thorns], [Mark of the Wild], [Innervate], [Cure Poison] and [Abolish Poison], [Rejuvenation], [Nature's Grasp], and possibly [Tranquility] and [Hurricane]. Considering that the mana scale has already been added to the beast's form, I think it's quite possible.
● Option 3. Make both Option 1 and Option 2, and add an additional effect like translucency or haze.
In one of the updates, they tried to do some mechanics based on bleeding, it turned out to be crappy, and it needs to be redone. Bleeding can't be the main mechanics.
Restoration:
Furor: I don't really understand the reason for placing a talent exclusively for feral in the recovery branch. Perhaps it would be worth transferring this talent to the feral branch? Or provide an additional bonus to this talent for the recovery branch, as with Sylvan Blessing. For example, add a damage bonus for [Thorns], because there is no such talent right now, or reduce the cooldown for [Rebirth], or give 20% enhanced Mana Regeneration/20% spirit while you're in beast form.
Improved Healing Touch: Increase the Talent bonus to 0.25 per talent point and reduce the maximum investment of talent points to 2. I find it unnecessarily expensive to invest 5 talent points for a half-second bonus, for a spell that can't even be used in the shape of a tree.
Nature's Focus: Reduce the maximum number of points invested to 3, receiving a 23% bonus for each level.
Aessina's Bloom: It looks a bit weak. I doubt that anyone will use this, considering that [Healing Touch] cannot be used in the form of a tree at all. This talent needs to be improved somehow.
Swap the talents of Swiftmed and Genesis.
I ask you to refrain from ridicule or swearing.
If you don't have any ideas, it doesn't mean that others' ideas are bad.