More guild bases pls

Ideas for new content, features, and balance changes.
Dread
Posts: 15

More guild bases pls

Post#1 » Tue Jul 28, 2026 12:28 am

When the Guild Tabard teleport its reintroduced it would be nice to have more locations. Currently all guilds have both factions limiting options for guild bases. Most guilds end up in booty bay, more Neutral inns around the world would be nice, maybe use some of the old guild bases from turtle.
Last edited by Dread on Tue Jul 28, 2026 1:09 am, edited 1 time in total.

Dread
Posts: 15

Re: More guild bases pls

Post#2 » Tue Jul 28, 2026 12:29 am

or an option to have different locations for horde and alliance

Octosaur
Posts: 97

Re: More guild bases pls

Post#3 » Tue Jul 28, 2026 1:09 am

PLEASE not the old guild bases from Turtle.
A bunch of copy-paste, hollowed out buildings isolated from the actual zones they're in with no thematic cohesion taking up space that could be used for questing locations and damaging the feeling of adventure by providing easy and available shops and teleports even in the furthest flung corners of Azeroth like Un Goro Crater, a place designed to be difficult to access and with limited services.

Bonecrushaa223
Posts: 17

Re: More guild bases pls

Post#4 » Tue Jul 28, 2026 5:33 am

Those buildings that stick out of the mountains around Ironforge that are not really buildings but set pieces, those can house guild halls for the Alliance.

Darien
Posts: 50

Re: More guild bases pls

Post#5 » Tue Jul 28, 2026 6:38 am

Octosaur wrote: Tue Jul 28, 2026 1:09 am PLEASE not the old guild bases from Turtle.
A bunch of copy-paste, hollowed out buildings isolated from the actual zones they're in with no thematic cohesion taking up space that could be used for questing locations and damaging the feeling of adventure by providing easy and available shops and teleports even in the furthest flung corners of Azeroth like Un Goro Crater, a place designed to be difficult to access and with limited services.
I concur with this. Let's let the wilderness stay wild. Keep guild bases in populated areas, please.

Who is online

Users browsing this forum: No registered users and 1 guest